The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. Two gun power-ups can now be carried at the same time. Metal Slug 6 introduces a new play mechanic dubbed the ‘Weapon Stock System’. Conversely, the sliding technique from Metal Slug 5 has been removed, and players except Fio and Ralf only receive half as much ammo for special guns. A secondary melee attack is also available. Characters can now throw away one gun power-up’s worth of ammunition, to give to the other player or simply discard altogether. Some characters also have special attack techniques that are activated through certain button combinations. Each character now has unique abilities: Marco’s basic gun does more damage, Eri can throw bombs in multiple directions, Ralf can perform the Vulcan Punch and take two hits himself before dying, and so on. As with previous installments, Metal Slug 6 adds a number of new Slugs as well as a new weapon, the Zantetsu Sword, which allows the player’s melee weapon to emit lethal energy waves that can neutralize enemy firepower. Easy mode lowers the difficulty of the game and changes the player’s default weapon to the Heavy Machine Gun, but the game ends just before the final mission. There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Rather than repeating the previous games’ events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slug 2, X, and 3, but on a much broader scale. Next to the main Arcade Mode, there is Combat School, a modified version where skills are tested.Īs a bonus, the PS2 port includes an art gallery with concept art, and a sound gallery with music, from Metal Slug 1 to 6.Metal Slug 6 – Full Version – PC Game – Compressed – Free Download In the Easy mode, the fifth and final level cannot be accessed, but instead of the pistol, the default weapon is the heavy machine gun with unlimited ammo. Two new difficulty levels have been added: Easy and Hard. When the meter maxes out, enemies drop coins. When enemies are killed at a fast rate, more points are received, and this is reflected by a meter at the bottom of the screen. An additional melee attack has been added, and the sliding technique from the previous game has been removed. Next to new drivable vehicles, there is also a new weapon, the Zantetsu Sword, a blade that neutralizes enemy firepower. The characters can now carry two power-ups at the same time, and choose to discard one, or give it to another player in the Co-op mode. The characters also vary by running speed, the defense abilities when driving vehicles, and the amount of ammo received. The four original heroes, Marco, Tarma, Fio and Eri, are joined by Ralf and Clark, of King of Fighters and Ikari Warriors fame, each with different attributes and a special ability. In this version however, all sides team up to combat a threat together. The storyline is reminiscent of Metal Slug 2, X, and 3, as it focuses on the Rebel-Martian alliance where the team, with the help of the Rebels, had to fight the Martians. The seventh main game in the series stays close to the fast-paced 2D side-scrolling shooting gameplay of the original, but with a few enhancements.
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